Probably Dance

I can program and like games

Tag: Starcraft 2

I’m Getting a Whiff of Iain Banks’ Culture

The US has been acting powerful recently and it reminded me of this question: What does it feel like to fight against a powerful AI? Not for normal people for whom there’s no difference between competing against a strong human or a strong AI, (you lose hard either way) but for the world’s best humans. We got a sense of the answer before LLMs were a thing, when the frontier research labs were working on game RL:

Fighting against a powerful AI feels like you’re weirdly underpowered somehow. Everything the AI does just works slightly better than it should.

If you’re not a strong human player, the closest feeling is when you play a game with lots of randomness against a really strong player. It will appear as if that strong player just keeps on getting lucky somehow.

I’m getting a similar sense for the recent US foreign interventions and wars. They all seem to work slightly better than they should. It finally clicked for me when Dario Amodei said “This technology can radically accelerate what our military can do. I’ve talked to admirals, I’ve talked to generals, I’ve talked to combatant commanders who say this has revolutionized what we can do.”

Read the rest of this entry »

Why Video Game AI does not Use Machine Learning

I used to be an AI programmer working on video games, and I’m currently trying to learn machine learning. As part of this I find myself having to repeatedly explain why video games don’t use machine learning. People seem to find it interesting enough because it’s not just the obvious reasons (machine learning is hard and far from solved for game playing) but it’s also about developer control and about making an understandable game for the player. Video game AI is designed to deliver a certain experience, which is more difficult to do with machine learning. So this blog post lists the main reasons why video game AI does not use machine learning.

Read the rest of this entry »

What Happened to the Real Time Strategy Genre

I replayed Warcraft III recently and was looking for other games I could play in the same genre. Turns out that outside of StarCraft 2, there are no recent games that are anywhere near as good. What happened?

This blog post was actually prompted by me watching a recommended video on Youtube about exactly this question, and the video gets it totally wrong:

The video really doesn’t answer the question, so lets look at what’s actually happening. Starting with whether strategy games somehow became less popular. The answer: Not really.

Read the rest of this entry »